Thanks for the replies. In the interest of time I ended up implementing the
same method used in osgprerender which is working for me without a large
performance hit. I may revisit the question of efficiency later in this
project when I may or may not need to tighten up performance. Thanks aga
Hi Ethan,
Maybe you could just keep it all on the gpu, and create the text for the
hud in a shader like "drawtext GLSL shader"
http://mew.cx/drawtext/drawtext.html
Laurens.
On 1/23/2013 3:24 PM, Ethan Fahy wrote:
I should note that my needs are very similar to the ones described in this post
I should note that my needs are very similar to the ones described in this post:
http://forum.openscenegraph.org/viewtopic.php?t=5941&highlight=glreadpixels
I adapted the sample code given at the end of that thread and found that while
I was able to retrieve the correct pixel values, I also was
Hello,
I have an rtt camera that renders float32 values to an FBO. I use osgCompute
to process this FBO and output to the screen without copying anything back to
CPU memory. I would like to add a HUD that shows the float32 value at the
center of the FBO texture (if there are an odd number of
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