Re: [osg-users] Mouse World Position in Perspective View

2014-07-26 Thread Trajce Nikolov NICK
to proceed with that ? > > Entry point will be appreciated. > > Regards, > > > -- > Date: Sun, 27 Jul 2014 00:59:01 +0400 > > From: sergey.fo...@gmail.com > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] Mouse World Position in Perspective View >

Re: [osg-users] Mouse World Position in Perspective View

2014-07-26 Thread Sonya Blade
tect the intersection point. How am I supposed to proceed with that ? Entry point will be appreciated. Regards, Date: Sun, 27 Jul 2014 00:59:01 +0400 From: sergey.fo...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Mouse World Position in Perspective View Hi Sonya >but

Re: [osg-users] Mouse World Position in Perspective View

2014-07-26 Thread Sergey Kurdakov
with images. > > Regards, > -- > Date: Sat, 26 Jul 2014 14:11:38 +0400 > From: sergey.fo...@gmail.com > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] Mouse World Position in Perspective View > > > Hi Sonya, > > I thi

Re: [osg-users] Mouse World Position in Perspective View

2014-07-26 Thread Sonya Blade
+0400 From: sergey.fo...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Mouse World Position in Perspective View Hi Sonya, I think you could solve your problem if you understand theory what goes during the whole process and test if anything works from simplest examples, then

Re: [osg-users] Mouse World Position in Perspective View

2014-07-26 Thread Sergey Kurdakov
Hi Sonya, I think you could solve your problem if you understand theory what goes during the whole process and test if anything works from simplest examples, then after tests you'll uncover a problem for theory I think following to links are useful, but see not only first link, but also second

[osg-users] Mouse World Position in Perspective View

2014-07-25 Thread Sonya Blade
Dear All, I'm having a hard time getting the correct results for the mouse position in world coordinates.The problem is: retrived world mouse position is not even close to those when I hoover over an object so I couldn't find any correlation between to which vertex of object is mouse close to.