I have not been able to determine how to set up the following scenario.
I want to set up my app to hve 3 cameras. Basically, I want to have two RTT
pre-render stages. Camera 0 Render ->Camera 1 Render->Main Camera Render.
Each RTT node would have it's own shader to render the scene, and the
Hi Conan,
You can either use the Camera's RenderOrderNum to determine which
order the cameras are rendered in, or simply nest the Camera that you
want to drawn first. You should still use PRE_RENDER RenderOrder in
both approaches.
Robert.
On Mon, Sep 5, 2011 at 10:03 PM, Conan Doyle wrote:
> I
I am already using the RenderOrderNum, I guess my question is more along the
lines of where do I place the cameras in the scenegraph? Should one be the
parent of the other, or should they be siblings? Or is that what nesting
means, i.e. one a child of the other
Thanks for the reply.
CD
Hi Conan,
On Tue, Sep 6, 2011 at 2:42 PM, Conan Doyle wrote:
> I am already using the RenderOrderNum, I guess my question is more along the
> lines of where do I place the cameras in the scenegraph? Should one be the
> parent of the other, or should they be siblings? Or is that what nesting
Ok. got it. Thanks,
CD
robertosfield wrote:
> Hi Conan,
>
> On Tue, Sep 6, 2011 at 2:42 PM, Conan Doyle <> wrote:
>
> > I am already using the RenderOrderNum, I guess my question is more along
> > the lines of where do I place the cameras in the scenegraph? Should one be
> > the parent
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