Re: [osg-users] Multipass shading, black texture coming out of the first pass

2007-10-17 Thread Christian Heine
Hello Swen, in the last few days i've figured out, that i have a bug in my multipass soluiton. For this bug, i've actually no idea how i could solve the problem The problem occurs with the execution of the passes. Each pass holds an osg::StateSet where the Shaders and textures are bound for e

Re: [osg-users] Multipass shading, black texture coming out of the first pass

2007-10-18 Thread Christian Heine
Hello Swen, i will take a look at your code when i am back from office. Before i have an additional information for you: Yesterday i've played a little bit arround with my solution and try to solve the problem in a first dirty solution. For that i've created two HUD surfaces. The first where i bi