Hello Swen,
in the last few days i've figured out, that i have a bug in my multipass
soluiton.
For this bug, i've actually no idea how i could solve the problem
The problem occurs with the execution of the passes. Each pass holds an
osg::StateSet
where the Shaders and textures are bound for e
Hello Swen,
i will take a look at your code when i am back from office. Before i
have an
additional information for you:
Yesterday i've played a little bit arround with my solution and try to
solve the
problem in a first dirty solution. For that i've created two HUD
surfaces. The
first where i bi
2 matches
Mail list logo