Hello-

We are transitioning to OpenSceneGraph 2.2 from another visualization kit. Has 
anyone attempted to render the scene in slices in order to improve accuracy and 
reduce artifacts over very large z distances? I.e. each iteration adjust the 
near and far clip planes to render a portion of the z distance, so that the 
full z buffer can be used for each slice?

Is there a recommended way of accomplishing this in osg, and which classes are 
involved?

Thank you so much,
vholmstrom
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