On 3/07/10 12:13 , Farshid Lashkari wrote:
On Fri, Jul 2, 2010 at 5:42 PM, Ulrich Hertlein u.hertl...@sandbox.de
mailto:u.hertl...@sandbox.de wrote:
They are not invalid, decimal 33776 is hex 0x83f0 is
GL_COMPRESSED_RGB_S3TC_DXT1_EXT.
In the process of converting to .ive they have
On Fri, Jul 2, 2010 at 11:12 PM, Ulrich Hertlein u.hertl...@sandbox.dewrote:
Good point, but it will only save it in its compressed form, so one still
needs to find a
tool to uncompress the file.
If your are on Windows, the excellent (and free) Paint.NET image editor can
open/save compressed
Hi Farshid,
If your are on Windows, the excellent (and free) Paint.NET image editor
can open/save compressed dds files.
I personally like XnView (also free ($) but not free (libre) unfortunately).
Ulrich, it's really not hard these days to find something to open dds
files with. The DirectX
Hi Shamim,
On 30/06/10 20:51 , Akhtar Shamim wrote:
I have a model exported in IVE format. This model is just a quad with a
texture mapped
onto it. I want to retrieve the original image from osg::Image object and
convert it to
JPG/PNG or any other format. Seems simple, but I am not sure
On Fri, Jul 2, 2010 at 5:42 PM, Ulrich Hertlein u.hertl...@sandbox.dewrote:
They are not invalid, decimal 33776 is hex 0x83f0 is
GL_COMPRESSED_RGB_S3TC_DXT1_EXT.
In the process of converting to .ive they have been compressed to speed up
texture upload.
As far as I know no image exporter
Hi,
I am facing a problem with OSG Image and would like to seek some advice from
the community.
I have a model exported in IVE format. This model is just a quad with a
texture mapped onto it. I want to retrieve the original image from
osg::Image object and convert it to JPG/PNG or any other
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