Re: [osg-users] Need help with OSG Image.

2010-07-03 Thread Ulrich Hertlein
On 3/07/10 12:13 , Farshid Lashkari wrote: On Fri, Jul 2, 2010 at 5:42 PM, Ulrich Hertlein u.hertl...@sandbox.de mailto:u.hertl...@sandbox.de wrote: They are not invalid, decimal 33776 is hex 0x83f0 is GL_COMPRESSED_RGB_S3TC_DXT1_EXT. In the process of converting to .ive they have

Re: [osg-users] Need help with OSG Image.

2010-07-03 Thread Farshid Lashkari
On Fri, Jul 2, 2010 at 11:12 PM, Ulrich Hertlein u.hertl...@sandbox.dewrote: Good point, but it will only save it in its compressed form, so one still needs to find a tool to uncompress the file. If your are on Windows, the excellent (and free) Paint.NET image editor can open/save compressed

Re: [osg-users] Need help with OSG Image.

2010-07-03 Thread Jean-Sébastien Guay
Hi Farshid, If your are on Windows, the excellent (and free) Paint.NET image editor can open/save compressed dds files. I personally like XnView (also free ($) but not free (libre) unfortunately). Ulrich, it's really not hard these days to find something to open dds files with. The DirectX

Re: [osg-users] Need help with OSG Image.

2010-07-02 Thread Ulrich Hertlein
Hi Shamim, On 30/06/10 20:51 , Akhtar Shamim wrote: I have a model exported in IVE format. This model is just a quad with a texture mapped onto it. I want to retrieve the original image from osg::Image object and convert it to JPG/PNG or any other format. Seems simple, but I am not sure

Re: [osg-users] Need help with OSG Image.

2010-07-02 Thread Farshid Lashkari
On Fri, Jul 2, 2010 at 5:42 PM, Ulrich Hertlein u.hertl...@sandbox.dewrote: They are not invalid, decimal 33776 is hex 0x83f0 is GL_COMPRESSED_RGB_S3TC_DXT1_EXT. In the process of converting to .ive they have been compressed to speed up texture upload. As far as I know no image exporter

[osg-users] Need help with OSG Image.

2010-06-30 Thread Akhtar Shamim
Hi, I am facing a problem with OSG Image and would like to seek some advice from the community. I have a model exported in IVE format. This model is just a quad with a texture mapped onto it. I want to retrieve the original image from osg::Image object and convert it to JPG/PNG or any other