Hi Carlos,
I havn't got to osg::TriMesh (yet( so you'll have to dig the source on that.
I wrote "terrain nodetree", so could be anything from flt to ive to
3ds, i.e the algo the I described need only vertices and drawables.
I dont' know what your software will eventually do, and you may need
the
I said terrain but I want to load a object from 3DMAX and do collision if
trimesh in ODE.
First ,I m trying to understand how to transform my object that I read like
a .ive file in a osg::TriMesh .
May you explain me ?
On Mon, Aug 18, 2008 at 4:06 AM, Mattias Helsing <[EMAIL PROTECTED]>wrote:
Hello Carlos!
We use a TriangleRecorder (it's a NodeVisitor) and applies that to our
terrain nodetree. It records vertices and triangles on all drawables.
We then memcpy those into ode::dVector3[numVertices] (vertices) and
int[3*numTriangles] (triangles). Then run
dGeomTriMeshDataBuildSimple(
and
Hi!
I m doing collisions using ODE with OSG and this is very cool, but , I want
to do a deformed ground with some triangles in 3DSMAX for example. I know
that I have to use trimesh but how do I have to load the object ground that
ODE understand ??
Have anybody an example using trimesh ??
Thank yo
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