Inherit it the wrong term. The sofa Node would be parented to the room
Node. But, Geode can't have children, only Groups (another kind of Node)
can. So you'd make a Room Group. Its children would be the Room Walls Geode
and the Sofa Geode. Rotating the Room Group would rotate all the stuff that
was
Hi,
Please tell me if my understanding is correct?If create a Geode called
'room' and inherit a node from room called 'sofa'. So room->sofa. Then if we
rotate room, would the sofa also rotate,?. But if we rotate sofa then room
should not rotate.How can we establish an architecture like that
Thanks a lot Michael.
On Fri, May 3, 2013 at 1:52 PM, michael kapelko wrote:
> Hi.
> Simply add your Sofa to Room as a child, and that's it.
>
> 2013/5/3 Sujan Dasmahapatra
>
>> I am newbie OSG user. Please help understanding my concept. I create a
>> Geode node called 'Room'. Can we have anot
You might want a Transform (
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00902.html)
as an intermediate node between the room and the sofa. That allows you to
position the sofa relative to the room. So you have the room, which has the
transform as a child and the trans
Hi.
Simply add your Sofa to Room as a child, and that's it.
2013/5/3 Sujan Dasmahapatra
> I am newbie OSG user. Please help understanding my concept. I create a
> Geode node called 'Room'. Can we have another Geode node called 'Sofa'
> derived from 'Room' so that when I rotate 'Room' my 'Sofa'
I am newbie OSG user. Please help understanding my concept. I create a
Geode node called 'Room'. Can we have another Geode node called 'Sofa'
derived from 'Room' so that when I rotate 'Room' my 'Sofa' should also
rotate, but when I rotate 'Sofa' my 'Room' should not rotate. Can we
establish an arc
6 matches
Mail list logo