...@lists.openscenegraph.org] On Behalf Of Robert
Milharcic
Sent: viernes, 09 de septiembre de 2011 16:51
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG Collada plugin
As Jean-Sebastien already said, If the dae plugin is linked against, for
example, msvcr90d.dll, then it is generally good idea to link
2:15 PM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] OSG Collada plugin
>
> Hi,
>
> I am still having the same problem. Does somebody have any idea of what is
> happening?
>
> Thank you.
>
> Héctor
>
> -Original Message-
> From: osg
de 2011 9:29
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OSG Collada plugin
Hi Jean-Sebastien,
thank you for your response. It is possible that I am missing something, but
it seems that every library is in debug mode. I have checked with Dependency
Walker the libs and I have all
] OSG Collada plugin
Hi Héctor,
> I am having some problems to load collada files into my project. I
> have used the collada dom lib (libcollada14dom21) to build the plugin.
>
> The line that is throwing the breakpoint is:
>
> osg::ref_ptr model = osgDB::readNodeFile(modelFil
Hi Héctor,
I am having some problems to load collada files into my project. I have
used the collada dom lib (libcollada14dom21) to build the plugin.
The line that is throwing the breakpoint is:
osg::ref_ptr model = osgDB::readNodeFile(modelFilePath);
This line will be loading the collada plu
Hi,
I am having some problems to load collada files into my project. I have used
the collada dom lib (libcollada14dom21) to build the plugin.
The line that is throwing the breakpoint is:
osg::ref_ptr model = osgDB::readNodeFile(modelFilePath);
In the command window I can see that th
Hi,
i've solved the problem, thanks for your help.
What i have done:
1) i turned the light specular colour to 0 0 0
2) i have multiply the light colour with the light intensity (multiplier) which
is save in the collada file
now it looks realy nice
best regards___
Hi,
i've solved the problem, thanks for your help.
What i have done:
1) i turned the specular colour to 0 0 0
2) i have multiply the light colour with the light intensity
now it looks realy nice
best regards___
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Steffen,
Are you still going via collada? Unfortunately I know nothing about the
Collada import route and how it handles lights defined in a model file.
Does the same thing happen with only one light? I suspect that OpenGL is
just (correctly) adding up all the contributions from the various light
I have create a Scene using 3DS MAX. There are 8 lights in the scene.
After that i export the model to .dae and load it into osg.
I think that the normals are normalized.
Thank you___
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Steffen,
Specularity is the one that normally bites me here - models often come in
from modelling packages with an assumed range for (osg/glMaterial) shininess
that doesn't match with what OpenGL expects, and everything saturates. Don't
know about Collada in particular, but you can try playing wit
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Steffen B. wrote:
>
> Hi all,
>
> i have ab problem with the light in osg.
> If i load a collada file e verythig is very bright.
> Most of the Objekts are white.
>
If you do not say more, there is not much anybody could do to help you.
Do you ha
Hi all,
i have ab problem with the light in osg.
If i load a collada file everythig is very bright.
Most of the Objekts are white.
Regards Steffen
___
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