I'm sorry for being so late in repleing.
I think I solved the problem, correcting the xcode project properties. I think
that before I didn't notice my fault in the project settings, maybe due to the
dynamic typing-linking of objective c, that didn't check for the existence of
the framework at co
Hi,
Am 25.05.10 09:51, schrieb Gino:
> I'm trying to build an OSG plugin on mac osx (10.6).
> The compilation of the plugin ends with success, but when I launch it I
> notice that nothing happens, and through the use of NSLog and console I see
> that my plugin doesn't even start, and I get the f
Hi Gino,
If you are trying to do your own plugin/application using osg
frameworks in macosx, you need to set up some environmental variables:
DYLD_LIBRARY_PATH=/path/to/osg/plugins (for example)
DYLD_FRAMEWORK_PATH=/path/to/osg/frameworks.
The in-built rpath in macosx is prepared for bundle appl
Yes... I'm trying to build my own plugin... . Sorry for being not so clear... .
:)
Il giorno 25.mag.2010, alle ore 10:10, Robert Osfield ha scritto:
> Hi Gino,
>
> In your email you suggest you are trying to build an OSG plugin but
> there isn't a OSGVplugin, so are you talking about trying to b
Hi Gino,
In your email you suggest you are trying to build an OSG plugin but
there isn't a OSGVplugin, so are you talking about trying to build
your own plugin for the OSG?
Robert.
On Tue, May 25, 2010 at 8:51 AM, Gino wrote:
> I'm trying to build an OSG plugin on mac osx (10.6).
> The compilat
I'm trying to build an OSG plugin on mac osx (10.6).
The compilation of the plugin ends with success, but when I launch it I notice
that nothing happens, and through the use of NSLog and console I see that my
plugin doesn't even start, and I get the following error message:
24.05.10 21:58:58
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