Hi,
On Fri, Jun 10, 2011 at 7:59 PM, Alberto Jaspe wrote:
>>
>> 1) how do you cap holes when performing dynamic clipping?
>
> Every poly behind the holes is viewed by its back face. You only have to
> fill any back face with an uniform color in a fragment program.
Actually I implemented the
Thanks Alberto for spending time to answer my questions, your answers and
your work are really inspiring.
Looking forward to seeing other works like that.
Alessandro
On Fri, Jun 10, 2011 at 7:59 PM, Alberto Jaspe wrote:
> Hi,
>
> Thanks Alsessandro and Ulrich for your feedback :)
>
> Asking que
Hi,
Thanks Alsessandro and Ulrich for your feedback :)
Asking questions...
>
> 1) how do you cap holes when performing dynamic clipping?
>
Every poly behind the holes is viewed by its back face. You only have to
fill any back face with an uniform color in a fragment program.
>
> 2) is global i
Hi Alberto,
congratulations for the nominee, your application is really amazing and the
video is worth seeing up to the very end!
I'd like to ask you something, if you don't mind:
1) how do you cap holes when performing dynamic clipping?
2) is global illumination calculated in real-time as well?
Hello people!
Lot of time without writing anything here. Anyway I've been using a lot OSG
in almost all my projects.
I just one to tell you that one of them have just been nominated in the CG
Architect Awards 2011, for "Best Real-Time Application", and is completely
based on OpenSceneGraph. It's
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