Re: [osg-users] OSG in Delta3D

2010-08-15 Thread Sanat Talmaki
Hi Tony,Jan I did go through delta 3d's tutorials and found that it had a lot more than I might need for now. Plus I felt it was much simpler to set up a scene and go from there in osg or maybe that's just because I have been using osg. I will look at osgBullet and integrate it. Thanks Since

Re: [osg-users] OSG in Delta3D

2010-08-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/14/2010 06:20 PM, Sanat Talmaki wrote: > Hi, > > I am interested in adding Collision Detection to my current OSG application. > And after going through a number of threads on this topic, the common theme > was use Delta 3D. > > So my question

Re: [osg-users] OSG in Delta3D

2010-08-14 Thread Tony Vasile
Dear Sanat, You don't have to use Delta 3D to get collisions in your application. You can use osgBullet and the Bullet collision library. osgBullet provides routines to map the osg objects to ones that Bullet can manage and perform collision. http://code.google.com/p/osgbullet/ for osgBullet and

[osg-users] OSG in Delta3D

2010-08-14 Thread Sanat Talmaki
Hi, I am interested in adding Collision Detection to my current OSG application. And after going through a number of threads on this topic, the common theme was use Delta 3D. So my question is: Can I use my current OSG code as is, in Delta 3D and then just add other features (like collision d