Hi Tony,Jan
I did go through delta 3d's tutorials and found that it had a lot more than I
might need for now. Plus I felt it was much simpler to set up a scene and go
from there in osg or maybe that's just because I have been using osg.
I will look at osgBullet and integrate it.
Thanks
Since
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On 08/14/2010 06:20 PM, Sanat Talmaki wrote:
> Hi,
>
> I am interested in adding Collision Detection to my current OSG application.
> And after going through a number of threads on this topic, the common theme
> was use Delta 3D.
>
> So my question
Dear Sanat,
You don't have to use Delta 3D to get collisions in your application. You
can use osgBullet and the Bullet collision library. osgBullet provides
routines to map the osg objects to ones that Bullet can manage and perform
collision.
http://code.google.com/p/osgbullet/ for osgBullet and
Hi,
I am interested in adding Collision Detection to my current OSG application.
And after going through a number of threads on this topic, the common theme was
use Delta 3D.
So my question is:
Can I use my current OSG code as is, in Delta 3D and then just add other
features (like collision d
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