Hi Faraz,
W.r.t continous (frame driven) vs events driven, the OSG can do both,
as its up to your app to call Viewer::frame() (unless you use the high
level Viewer::run to run the frame loop). The main problem with
going event driven is that animations won't update continously and any
database
Faraz Ravi schrieb:
1. Does OSG have any internal dependencies on a continuous
rendering loop?
For a static scene in a CAD environment, the answer is 'no'. Continuous
rendering is needed for the immersion effect for VR systems, so for a
smooth animation or smooth camera movements. For
Hi All
I'm taking a look at OSG and I really like what it offers. I am looking to
possibly use it in a CAD like environment where it is windowed and there is
no continuous rendering loop. Rendering is performed as and when it is
required, for example if the viewpoint is changed. This is
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