Re: [osg-users] OSG in non-continuous rendering

2007-10-19 Thread Robert Osfield
Hi Faraz, W.r.t continous (frame driven) vs events driven, the OSG can do both, as its up to your app to call Viewer::frame() (unless you use the high level Viewer::run to run the frame loop). The main problem with going event driven is that animations won't update continously and any database

Re: [osg-users] OSG in non-continuous rendering

2007-10-19 Thread Ralph Kern
Faraz Ravi schrieb: 1. Does OSG have any internal dependencies on a continuous rendering loop? For a static scene in a CAD environment, the answer is 'no'. Continuous rendering is needed for the immersion effect for VR systems, so for a smooth animation or smooth camera movements. For

[osg-users] OSG in non-continuous rendering

2007-10-18 Thread Faraz Ravi
Hi All I'm taking a look at OSG and I really like what it offers. I am looking to possibly use it in a CAD like environment where it is windowed and there is no continuous rendering loop. Rendering is performed as and when it is required, for example if the viewpoint is changed. This is