Hi Nikhil,
I am getting a feeling that using osgVolume(rayCasting) i can get the lights
done. I am using 2.8.0 . I am not sure though(Hence this post).
No. osgVolume is for doing volume rendering of a stack of images or 3D
texture.
J-S
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Hi,
I am getting a feeling that using osgVolume(rayCasting) i can get the lights
done. I am using 2.8.0 . I am not sure though(Hence this post).
Thanks in advance,
nikhil
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Hi Sebastian,
Thanks for the reply.It looks like there are no raycasting libraries for OSG
(unlike OGRE).
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osg-u
Hi Nikhil (assuming this is your first name),
i tried to figure out what are the properties of light that are to be set so
that
the light is visible on the space(3d) along with the surface(this is default).
but didn't go far.
Sounds like you want to render volumetric lighting / participatin
Hi, could you sign with the name you'd like to address as, as it's a
hard to guess from the three names below which one to use thanks.
W.r.t lighting, OpenGL text books/online resources are a good resource
to look at when general learning about lighting that the OSG provides,
and OSG specific exa
i am new to osg.
i tried to figure out what are the properties of light that are to be set so
that
the light is visible on the space(3d) along with the surface(this is default).
but didn't go far.
thanks in advance
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http://forum.openscenegraph.
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