I have a bunch of line segments (generated by cutting a mesh) that I need to join together into a polyline. Defining the optimal polyline as the shortest ordering of the points.
Is there any better algorithm (or library) for stitching the line segments - other than niavely searching all other segments for the end point nearest the current line. Naturally in the real world there might be gaps and there is rounding error. At least in 2d it seems that this must be a common contour line problem? Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22912#22912 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org