Oh darn! I had a good reply to this :) Congrat's on the find!
On Thursday, December 12, 2019 at 12:51:02 AM UTC-8, Philipp Wagner wrote:
>
> Sorry, the issue has been that the camera automatically adjusted the near
> and far plane when rendering the individual parts.
> Problem solved.
>
> Gret
Sorry, the issue has been that the camera automatically adjusted the near
and far plane when rendering the individual parts.
Problem solved.
Grettings,
Phil
Am Dienstag, 10. Dezember 2019 16:42:23 UTC+1 schrieb Philipp Wagner:
>
> Hi,
>
> I want to perform an offscreen rendering of a scene that
Hi Philipp,
I'm not sure, if I really understand what you intend to do.
In my case my scene is very complex and I get timeouts on my graphic card.
So I do a rendering into many tiles, each holding a small portion of the scene.
Thus culling avoids transfer of the complete data onto the graphic car
Hi,
I want to perform an offscreen rendering of a scene that is too large to
fit into the GPU memory at once (lots of big textures).
My idea was to render parts of the scene each in its own frame, and disable
the clearing of the depth and color buffer.
This does work for the color buffer, but th
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