Hi Paul
I'm also interested in the ogldump route, specifically because of the
automated wrapper generation.
cheers
-- mew
On Mon, Dec 14, 2009 at 2:06 PM, Paul Martz pma...@skew-matrix.com wrote:
...
I don't know if this might help, but Don Burns wrote a parser of the
gl.h to
Hi Paul,
I'm still open to suggestions on the make up of what your are looking,
but I don't yet think you have the right design combination to avoid
pitfalls of it's own. Though discussion perhaps we can arrive at a
better solution, be it OSG intrusive or done externally.
On Fri, Dec 11, 2009
Hi Robert --
Robert Osfield wrote:
Having a single class is not extensible by end users - something which
is essential for authors of external NodeKits.
It's not a requirement that external source use the new interface for
calling OpenGL. If they don't use it, code will still function
Another program worth for considering would be Bugle
(http://www.opengl.org/sdk/tools/BuGLe/).
Just my 2 cents.
--
Alberto
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Hi Paul,
My instinct would be to be not recommend trying to add some extra
level of indirection in OpenGL calls to the OSG, from a maintenance
and performance perspective. Considering most of us can get by
without it it's sure note a cost that I ever want to push out to
everyone. Cost of
Responding to all three posts at once...
Chris 'Xenon' Hanson wrote:
I think I've used glIntercept before and dfound it pretty useful. What was the
motivation in not building on it?
Lack of support for multiple threads, and no obvious way to add that
support, was one reason for abandoning
On 12/11/2009 9:46 AM, Paul Martz wrote:
Lack of support for multiple threads, and no obvious way to add that
support, was one reason for abandoning it. Also, when I attempted to use
GLIntercept with (single threaded) OSG, I encountered problems as
described recently in the discussion thread
Hi all --
I have some funding to capture OSG's OpenGL calls. This is required for
development, debugging, and performance analysis work that I am
currently contracted for. I have already ruled out updating GLIntercept
for this purpose.
Purchasing gDEBugger is a possibility. However, the
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