Hi Cory,
Are you using frame buffer objects and an nvidia card?
Try running the osgprerender example and see if you get the same
error. If you do it's a nvidia driver bug. I've come this a number of
times and whilst there are legitimate reasons for getting the error in
my case it's always been a
Nope. Running an ATI FireGL V7700 card.
What are some of the legitimate reasons that OpenGL may be unable to
allocate memory? Is it likely to be video memory or some other type of
memory?
Cory
Kim Bale wrote:
Hi Cory,
Are you using frame buffer objects and an nvidia card?
Try running
You can monitor gfx mem usage with this tool:
http://www.nuclearplayground.com/NuclearPlayground/
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Tue, Nov 10, 2009 at 9:36 AM, Cory Riddell c...@codeware.com wrote:
Nope. Running an ATI FireGL V7700 card.
Hi,
I have the same problem as Cory. I am using svn/trunk. My last tests were
using rev 10710 approx (i am not sure).
My config is : Seven 64bits (OSG compiled in 32bits), 4GB of RAM, 2 x GTX280
Nvidia cards. I didn't have this problem before.
Strangely, I don't have the same problem with
Hi all,
maybe have a look at the osgmemorytest example and compare numbers
between machines/cards/osg versions/driver versions/...
If you can show the problem using the example it should be easier to
track it down.
jp
Mourad Boufarguine wrote:
Hi,
I have the same problem as Cory. I am
When I render my scene, I'm getting this in the log:
Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
This is on a Windows XP machine with 4GB of RAM. I suspect it isn't
complaining about running out of that memory though. Is it video RAM
that I have run out of?
Cory
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