[osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
Hi All, Thanks for the all the testing this weeks, does look like we're getting converged for 2.2 just fine. I have just tagged the 2.1.14 developer release, this is the last one planned before 2.2 so please test :-) http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Andy Skinner
To: OpenSceneGraph Users Subject: [osg-users] OpenSceneGraph-2.1.14 dev version released Hi All, Thanks for the all the testing this weeks, does look like we're getting converged for 2.2 just fine. I have just tagged the 2.1.14 developer release, this is the last one planned before 2.2 so please test

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
On 10/3/07, Andy Skinner [EMAIL PROTECTED] wrote: The link to the .zip file isn't working for me. http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGrap h-2.1.14.zip Sorry missed a step in tagging the release. Now done. Please try again Robert.

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Paul Melis
Hi Robert, Robert Osfield wrote: * OpenSceneGraph-2.1.14, released on 3rd Octoberr 2007. Main changes are build/executation fixes for OSX/Mingw/Cygwin, full range of threading models now enabled in CompositeViewer and improvements to the ShadowMap implementation. This will the last developer

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Martin Spott
Robert Osfield wrote: As ever please test, test test! Today is a holiday in our country, so I won't have access to the FreeBSD machine at my customer's place before thursday, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
On 10/3/07, Paul Melis [EMAIL PROTECTED] wrote: The osgshadow example, with the default scene (-3 option) seems only to generate a black scene here, with any of the shadowing techniques. The plane scene (-2) shows the terrain correctly, but the plane is black and the shadow cast is rectangular

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Adrian Egli
OpenGL error in motion blur (ATI X1600 mobile) C:\dev\OpenSceneGraphSVN\OpenSceneGraphosgmotionblur cow.osg Scaling image 'Images/forestRoof.png' from (256,192) to (256,256) Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,) 2007/10/3, Paul Melis [EMAIL PROTECTED]:

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
Hi Adrian, Does you machine support accumulation buffers? My guess is that the ATI simply doesn't support them so the example will fail. If there is a problem then I'd say its most likely the lack of auto detection of lack of support rather than any bug on the OSG side. I'm happy to leave

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Paul Melis
Robert Osfield wrote: On 10/3/07, Paul Melis [EMAIL PROTECTED] wrote: Does the osgprerender example work? Yes Curious. Most of the osgshadow techniques are all render to texture, the only real variation is that they do render to depth buffer. Do you get an OpenGL errors

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Adrian Egli
ok, i get RGBA accum 0x0x0x0 back, so may it doesn't support accum buffer 2007/10/3, Robert Osfield [EMAIL PROTECTED]: Hi Adrian, Does you machine support accumulation buffers? My guess is that the ATI simply doesn't support them so the example will fail. If there is a problem then I'd

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Stephan Huber
Robert Osfield schrieb: There is also a reported compile error under XCode build. This one is excruciatingly frustratingly for me as I've have spent lots of hours trying to find a workable solution and made many calls for testing from XCode users and their silence led me to assume that things

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Andy Skinner
-2.1.14 dev version released Robert Osfield schrieb: There is also a reported compile error under XCode build. This one is excruciatingly frustratingly for me as I've have spent lots of hours trying to find a workable solution and made many calls for testing from XCode users and their silence led me

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Robert Osfield
HI Stephan, Thanks for the clarification. Is it possible to disable this silly warning? I suspect we'll need to introduce a -DXCODE_TESS_CALLBACK into the build and then pick this up in the include/osg/GLU to provide the (...) version of the typedef. Robert. On 10/3/07, Stephan Huber [EMAIL

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Jean-Sébastien Guay
Hello Robert, Thanks to the silly copy and paste mistake in Registry.cpp 2.1.14 does build under VisualStudio build, I've fixed this error in SVN. The fixed src/osgDB/Registry.cpp file is also attached for you to patch locally. As reported by others, after this fix everything builds fine

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Mike Weiblen
: Wednesday, October 03, 2007 9:31 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenSceneGraph-2.1.14 dev version released Thanks to the silly copy and paste mistake in Registry.cpp 2.1.14 does build under VisualStudio build, I've fixed this error in SVN. The fixed src/osgDB/Registry.cpp

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Mihai Radu
Win Xp VisualStudio 2005 dev release 2.1.14 and latest svn had the double 'return' error, not warning, fixed with the provided Registry.cpp compiles and runs fine One thing of note is that when debugging examples within VisualStudio, the first target is ZERO_CHECK and it either touches