Hi All,
Thanks for the all the testing this weeks, does look like we're
getting converged for 2.2 just fine. I have just tagged the 2.1.14
developer release, this is the last one planned before 2.2 so please
test :-)
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
To: OpenSceneGraph Users
Subject: [osg-users] OpenSceneGraph-2.1.14 dev version released
Hi All,
Thanks for the all the testing this weeks, does look like we're
getting converged for 2.2 just fine. I have just tagged the 2.1.14
developer release, this is the last one planned before 2.2 so please
test
On 10/3/07, Andy Skinner [EMAIL PROTECTED] wrote:
The link to the .zip file isn't working for me.
http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGrap
h-2.1.14.zip
Sorry missed a step in tagging the release. Now done. Please try again
Robert.
Hi Robert,
Robert Osfield wrote:
* OpenSceneGraph-2.1.14, released on 3rd Octoberr 2007. Main
changes are build/executation fixes for OSX/Mingw/Cygwin, full range
of threading models now enabled in CompositeViewer and improvements to
the ShadowMap implementation. This will the last developer
Robert Osfield wrote:
As ever please test, test test!
Today is a holiday in our country, so I won't have access to the
FreeBSD machine at my customer's place before thursday,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On 10/3/07, Paul Melis [EMAIL PROTECTED] wrote:
The osgshadow example, with the default scene (-3 option) seems only to
generate a black scene here, with any of the shadowing techniques. The
plane scene (-2) shows the terrain correctly, but the plane is black and
the shadow cast is rectangular
OpenGL error in motion blur (ATI X1600 mobile)
C:\dev\OpenSceneGraphSVN\OpenSceneGraphosgmotionblur cow.osg
Scaling image 'Images/forestRoof.png' from (256,192) to (256,256)
Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,)
2007/10/3, Paul Melis [EMAIL PROTECTED]:
Hi Adrian,
Does you machine support accumulation buffers? My guess is that the
ATI simply doesn't support them so the example will fail. If there is
a problem then I'd say its most likely the lack of auto detection of
lack of support rather than any bug on the OSG side. I'm happy to
leave
Robert Osfield wrote:
On 10/3/07, Paul Melis [EMAIL PROTECTED] wrote:
Does the osgprerender example work?
Yes
Curious. Most of the osgshadow techniques are all render to texture,
the only real variation is that they do render to depth buffer. Do
you get an OpenGL errors
ok, i get RGBA accum 0x0x0x0 back, so may it doesn't support accum buffer
2007/10/3, Robert Osfield [EMAIL PROTECTED]:
Hi Adrian,
Does you machine support accumulation buffers? My guess is that the
ATI simply doesn't support them so the example will fail. If there is
a problem then I'd
Robert Osfield schrieb:
There is also a reported compile error under XCode build. This one is
excruciatingly frustratingly for me as I've have spent lots of hours
trying to find a workable solution and made many calls for testing
from XCode users and their silence led me to assume that things
-2.1.14 dev version released
Robert Osfield schrieb:
There is also a reported compile error under XCode build. This one is
excruciatingly frustratingly for me as I've have spent lots of hours
trying to find a workable solution and made many calls for testing
from XCode users and their silence led me
HI Stephan,
Thanks for the clarification. Is it possible to disable this silly warning?
I suspect we'll need to introduce a -DXCODE_TESS_CALLBACK into the
build and then pick this up in the include/osg/GLU to provide the
(...) version of the typedef.
Robert.
On 10/3/07, Stephan Huber [EMAIL
Hello Robert,
Thanks to the silly copy and paste mistake in Registry.cpp 2.1.14 does
build under VisualStudio build, I've fixed this error in SVN. The
fixed src/osgDB/Registry.cpp file is also attached for you to patch
locally.
As reported by others, after this fix everything builds fine
: Wednesday, October 03, 2007 9:31 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenSceneGraph-2.1.14 dev version released
Thanks to the silly copy and paste mistake in Registry.cpp 2.1.14 does
build under VisualStudio build, I've fixed this error in SVN. The
fixed src/osgDB/Registry.cpp
Win Xp VisualStudio 2005
dev release 2.1.14 and latest svn
had the double 'return' error, not warning, fixed with the provided
Registry.cpp
compiles and runs fine
One thing of note is that when debugging examples within VisualStudio,
the first target is ZERO_CHECK and it either touches
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