Re: [osg-users] OpenSceneGraph-2.9.6 developer release tagged

2009-12-15 Thread Robert Osfield
HI Markus, I've just checked in a fix for this, I can't compile the quicktime pluign myself so could you try out the latest in svn/trunk to see if it's now compiling cleanly for you. Cheers, Robert. On Mon, Dec 14, 2009 at 5:23 PM, Markus Lacay markus.la...@gmail.com wrote: Hey, I would also

Re: [osg-users] OpenSceneGraph-2.9.6 developer release tagged

2009-12-14 Thread Markus Lacay
Hey, I would also like to add that I couldn't compile against OpenGL 3 without changing Plugins qt references to GL_BGRA_EXT to GL_BGRA. It seems GL_BGRA_EXT has been removed completely from the latest GL3.h header. -- Read this topic online here:

Re: [osg-users] OpenSceneGraph-2.9.6 developer release tagged

2009-12-14 Thread Paul Martz
I don't build the qt plugin,, so I'm not surprised. The GL3 stuff is pretty leading-edge; expect to find things that need to be changed. I think I speak for Robert when I say submissions are always welcome. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_

Re: [osg-users] OpenSceneGraph-2.9.6 developer release tagged

2009-12-10 Thread Trajce Nikolov
Congrats! Robert, just one question. 4. Shader composition support integrated into the core scene graph. Could you please give some thoughts on this, timeframe etc? Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Thu, Dec 10, 2009 at 3:59 PM, Robert Osfield

Re: [osg-users] OpenSceneGraph-2.9.6 developer release tagged

2009-12-10 Thread Robert Osfield
Hi Nick, On Thu, Dec 10, 2009 at 2:30 PM, Trajce Nikolov nikolov.tra...@gmail.com wrote:   4. Shader composition support integrated into the core scene graph. Could you please give some thoughts on this, timeframe etc? I'll not go into details here as there other threads from the last couple

Re: [osg-users] OpenSceneGraph-2.9.6 developer release tagged

2009-12-10 Thread Jean-Sébastien Guay
Hi Robert, Excellent work to all who contributed, but especially to you since most of the grunt work on the big features (ports, texture pools) was done by you. I hope you're taking a bit of time to relax now before diving into something else... One quick question, given the amount of new

Re: [osg-users] OpenSceneGraph-2.9.6 developer release tagged

2009-12-10 Thread Robert Osfield
Hi J-S, On Thu, Dec 10, 2009 at 3:47 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Excellent work to all who contributed, but especially to you since most of the grunt work on the big features (ports, texture pools) was done by you. I hope you're taking a bit of time to relax

Re: [osg-users] OpenSceneGraph-2.9.6 developer release tagged

2009-12-10 Thread Robert Osfield
I wrote: My short list for remaining features to developed for 3.0 are: 1. IPhone support 2. osgViewer::GraphicsWindowEGL support under Windows 3. osgViewer::GraphicsWindowX11 support for OpenGL3.x 4. Shader composition support integrated into the core scene graph. 5. Fixed