Hi Dan,
On Wed, 10 Jun 2020 at 01:37, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> I just want to bump this to tell the issue have been resolved. On the last
> code snippet i posted you can see i create a new camera, set the graphics
> context and set the viewers camera to
>
> Hi Robert !
>
I just want to bump this to tell the issue have been resolved. On the last
code snippet i posted you can see i create a new camera, set the graphics
context and set the viewers camera to this one. This was what caused the
issue and when i instead extracted the associated came
Hi Dan,
Thanks for all the details. Seeing a difference between the same scene
graph in our Qt based viewer vs OSG suggests that the Qt side is changing
OpenGL state, or setting up the graphics context+frame buffers in a
different way to the OSG does.
I don't have any Qt expertise so can't he
Hi Dan,
On Wed, 20 Nov 2019 at 14:54, Dan johansson
wrote:
> I understand its difficult to help with such little information,
> unfortunately that is all there is so i cannot provide more code regarding
> this specific case. The osgtext example looks splendid, i copied and
> replaced my code wit
Hi Robert
I understand its difficult to help with such little information, unfortunately
that is all there is so i cannot provide more code regarding this specific
case. The osgtext example looks splendid, i copied and replaced my code with an
example there and it now looks much cleaner. I'm st
Hi Dan,
>From the screenshot and your tiny segment of code there is no way for us to
know what might be amiss.
What happens when you run the osgtext example?
Robert.
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Don't mind the
Code:
textType_ = GI::TextType::TEXT_3D;
line, its a typo. Sorry for that confusion
//Dan
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76915#76915
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Hi,
I am creating a simple coordinate system and trying to use the osg text for
axis labelling and tick information. This is the settings i use for creating
the text
Code:
OsgText2D::OsgText2D() :
textGeode_(new osg::Geode),
osgText_(new osgText::Text)
{
osgText_->setFont("media/fonts/Robo
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