Thanks for the advice.
Remo, it appears we are having some success with OSG 3.6.3. We still
need to build and test our main project, but it looks like osgviewer
is able to show both the terrain and the texture on a Mac.
Chris: we were not able to immediately see anything meaningful in the
OSG Not
Have you cranked up the OSG Notify level higher to see if OSG is logging
any particular OpenGL errors?
Have you tried running it under a GL debugging tool like Nvidia's NSight
Eclipse ( https://developer.nvidia.com/nsight-eclipse-edition ) or APItrace
( https://apitrace.github.io/ )?
Either of th
Hi,
Try to use OSG 3.6.3 with activated GLCore on MacOSX. For example: We only have
minor issues with osgEarth on MacOSX. It works great.
Cheers,
Remo
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75120#75120
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We have run into an issue using textured terrain files under the MacOS that
have been created using the osgdem utilities of Virtual Planet Builder. The
terrains have been created on both Linux and the Mac directly and display
OK under Linux. On the Mac we are seeing the following error when
displa
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