Re: [osg-users] PS 2 Development Using OSG

2011-04-26 Thread Robert Osfield
Hi Masoug, Quite a few years back I saw online that someone had ported the OSG to PS2, but the port never got submitted for inclusion with the OSG. I don't know of any PS3 ports of the OSG, but in theory it should be possible given GLES like implementation of the graphics API. Robert. On Sun,

Re: [osg-users] PS 2 Development Using OSG

2011-04-26 Thread Jan Ciger
Quite a few years back I saw online that someone had ported the OSG to PS2, but the port never got submitted for inclusion with the OSG.  I don't know of any PS3 ports of the OSG, but in theory it should be possible given GLES like implementation of the graphics API. Robert. I think with

Re: [osg-users] PS 2 Development Using OSG

2011-04-26 Thread mas oug
On Tue, Apr 26, 2011 at 3:39 AM, Jan Ciger jan.ci...@gmail.com wrote: Quite a few years back I saw online that someone had ported the OSG to PS2, but the port never got submitted for inclusion with the OSG. I don't know of any PS3 ports of the OSG, but in theory it should be possible

Re: [osg-users] PS 2 Development Using OSG

2011-04-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/25/2011 02:45 AM, mas oug wrote: Yeah, that's what I heard... Thanks though! -Masoug I do not think PS2 even has the horsepower required to run OSG properly, the graphics engine was quite basic (fixed pipeline, no shaders!) compared to

Re: [osg-users] PS 2 Development Using OSG

2011-04-25 Thread Chris 'Xenon' Hanson
On 4/25/2011 3:39 PM, Jan Ciger wrote: I do not think PS2 even has the horsepower required to run OSG properly, the graphics engine was quite basic (fixed pipeline, no shaders!) compared to what we have today. Ask Mike Weiblen. He'd know. m...@mew.cx Jan

Re: [osg-users] PS 2 Development Using OSG

2011-04-25 Thread mas oug
It looks to me that the PS2 might have enough power to run OSG, given that it has sufficient processors which handle different parts of the simulation... I'll ask Mike. Thanks! -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] PS 2 Development Using OSG

2011-04-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/24/2011 05:04 AM, mas oug wrote: Hi, Is it really possbile to develop OSG applications for the playstation 2? I heard that OSG has this capability, but a google search didn't really help much. Has anyone been successful in getting an OSG app

Re: [osg-users] PS 2 Development Using OSG

2011-04-24 Thread mas oug
Yeah, that's what I heard... Thanks though! -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] PS 2 Development Using OSG

2011-04-23 Thread mas oug
Hi, Is it really possbile to develop OSG applications for the playstation 2? I heard that OSG has this capability, but a google search didn't really help much. Has anyone been successful in getting an OSG app to work like a real game on the PS2? I am a little curious about OSG on the PS2, I would