Re: [osg-users] Pb with Render To Texture

2007-09-07 Thread Robert Osfield
Hi Benoit, I would recommend just creating a small example that just has a single RTT camera set up with a float point texture and then see how you get on. Once you are happy with this move up to more complicated combinations. Robert. On 9/7/07, Benoit bossavit [EMAIL PROTECTED] wrote: Hi

[osg-users] Pb with Render To Texture

2007-09-07 Thread Benoit bossavit
Hi all, I have a class overloading an osg::Group. I overload the traverse method to apply 3 shaders passes to draw the scene create shader1_stateset create shader2_stateset create shader3_stateset void traverse(osg::NodeVisitor nv) { if(nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR))