Hi Benoit,
I would recommend just creating a small example that just has a single
RTT camera set up with a float point texture and then see how you get
on. Once you are happy with this move up to more complicated
combinations.
Robert.
On 9/7/07, Benoit bossavit [EMAIL PROTECTED] wrote:
Hi
Hi all,
I have a class overloading an osg::Group. I overload the traverse method
to apply 3 shaders passes to draw the scene
create shader1_stateset
create shader2_stateset
create shader3_stateset
void traverse(osg::NodeVisitor nv)
{
if(nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR))
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