Hi Robert,
seems that using a MatrixTransform node with a scale matrix set to
(x_scale, 0., z_scale) instead of (x_scale, 1., y_scale) gave the Picker
a tough time.
Thanks for the hint :)
Lukas
On Sat, Dec 13, 2008 at 10:16:53AM +, Robert Osfield wrote:
> Hi Lukas,
>
> It is possible to pic
Hi Lukas,
It is possible to pick items in a 2D hud, the osgpick example
demonstrates this. I don't know what might be wrong at your end, my
best guess would be the projection matrix has zero depth range or
something similar to that. SInce the osgpick example does work
compare you code to it.
Ro
Hello all,
I have a texture stored on a (Geode->Geometry created with
osg::createTexturedQuadGeometry) and trouble picking it. Other (simple)
quads (like examples from the guide) can be picked fine. Any ideas what
could go wrong here ?
Output of pick using LineSegmentIntersector (pick taken 1-1 f
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