Hi Tamer,
Thanks for spotting this regression. The bug came about due to me
tightening up the event traversal so that it only handles events
uptill the viewer.advance(), which prevents events having negative
times w.r.t the frame event. Unfortunately this fix meant that no
events were being
Hi Tamer et. al,
On Wed, Jun 22, 2011 at 10:10 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
I have changed the cutoff time for events for the case of
--run-on-demand so it behaves the way it used to.
Forgot to mention that this fix is now checked into svn/trunk and the
OSG-3.0 branch.
Hi all,
tested OpenSceneGraph 3.0-rc2 on Ubuntu 10.10 with NVidia 270.41.19,
which builds and runs just fine.
However, I noticed that (at least on my system) trying to run e.g.
'osgviewer --run-on-demand cessna.osg' renders the first frame just
fine, but then apparently frame updates aren't
On 6/21/2011 9:44 AM, Tamer Fahmy wrote:
Anyone else able to reproduce that behavior, too?
This appears to have similar issues on Windows 7. No response from mouse
interaction, and also the 'esc' key doesn't cause the app to exit.
-Paul
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Hi Paul,
This appears to have similar issues on Windows 7. No response from mouse
interaction, and also the 'esc' key doesn't cause the app to exit.
Same here on trunk, so it's not limited to the 3.0 branch.
J-S
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Jean-Sebastien Guay
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