On Sat, Dec 13, 2008 at 7:39 AM, Vincent Bourdier <
vincent.bourd...@gmail.com> wrote:
> Hi,
>
> 2008/12/12 Alejandro Segovia
>
>> Hi OSG-users,
>>
>> I've noticed calling viewer->frame() seems to be changing my left, right,
>> bottom, top, z near and z far clipping planes when I set the camera's
Hi,
2008/12/12 Alejandro Segovia
> Hi OSG-users,
>
> I've noticed calling viewer->frame() seems to be changing my left, right,
> bottom, top, z near and z far clipping planes when I set the camera's
> projection matrix as a frustum.
>
> Is there some way to prevent it from making these changes?
Hi OSG-users,
I've noticed calling viewer->frame() seems to be changing my left, right,
bottom, top, z near and z far clipping planes when I set the camera's
projection matrix as a frustum.
Is there some way to prevent it from making these changes?
Thanks in advance,
Alejandro.-
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