Re: [osg-users] Prevent Viewer::frame from changing frustum?

2008-12-15 Thread Alejandro Segovia
On Sat, Dec 13, 2008 at 7:39 AM, Vincent Bourdier < vincent.bourd...@gmail.com> wrote: > Hi, > > 2008/12/12 Alejandro Segovia > >> Hi OSG-users, >> >> I've noticed calling viewer->frame() seems to be changing my left, right, >> bottom, top, z near and z far clipping planes when I set the camera's

Re: [osg-users] Prevent Viewer::frame from changing frustum?

2008-12-13 Thread Vincent Bourdier
Hi, 2008/12/12 Alejandro Segovia > Hi OSG-users, > > I've noticed calling viewer->frame() seems to be changing my left, right, > bottom, top, z near and z far clipping planes when I set the camera's > projection matrix as a frustum. > > Is there some way to prevent it from making these changes?

[osg-users] Prevent Viewer::frame from changing frustum?

2008-12-12 Thread Alejandro Segovia
Hi OSG-users, I've noticed calling viewer->frame() seems to be changing my left, right, bottom, top, z near and z far clipping planes when I set the camera's projection matrix as a frustum. Is there some way to prevent it from making these changes? Thanks in advance, Alejandro.-