[osg-users] Problem using OclusionQueryNode (geometry bliking!)

2013-05-07 Thread Pablo Carneiro Elias
Hi all, I have been trying to use OcclusionQueryNode for a while now with no success. After searching about the gometry bliking problem, I have found one post noticing this problem and proposing a fix. Since it was almost two years ago, I though the solution was already merged in master branch

Re: [osg-users] Problem using OclusionQueryNode (geometry bliking!)

2013-05-07 Thread Pablo Carneiro Elias
Hi All, I am sorry for the post, I found out the problem... our rendering system splits de Z for rendering distant objects nicely. Z splitting is done by rendering most distant partitions first... well, it is exactly the oposite needed for occlusion query... its absolute incompatible. I know