Hi all,
I have been trying to use OcclusionQueryNode for a while now with no success.
After searching about the gometry bliking problem, I have found one post
noticing this problem and proposing a fix. Since it was almost two years ago, I
though the solution was already merged in master branch
Hi All, I am sorry for the post, I found out the problem... our rendering
system splits de Z for rendering distant objects nicely. Z splitting is done by
rendering most distant partitions first... well, it is exactly the oposite
needed for occlusion query... its absolute incompatible. I know
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