Re: [osg-users] Problem with OSG Particle System

2008-05-20 Thread Ulrich Hertlein
Hi Dominik, it looks like you have a problem with reference counting: { osg::NodePath fullNodePath = nv-getNodePath(); osg::ref_ptrosg::Nodex = fullNodePath.back(); ... fullNodePath.push_back( x.get() ); } assigns an 'osg::Node*' (from 'getNodePath') to a smart pointer. You later get

Re: [osg-users] Problem with OSG Particle System

2008-05-20 Thread Neusch, Dominik, SDGE1
PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Ulrich Hertlein Gesendet: Dienstag, 20. Mai 2008 08:12 An: OpenSceneGraph Users Betreff: Re: [osg-users] Problem with OSG Particle System Hi Dominik, it looks like you have a problem with reference counting: { osg::NodePath fullNodePath = nv

Re: [osg-users] Problem with OSG Particle System

2008-05-20 Thread Ulrich Hertlein
Neusch, Dominik, SDGE1 wrote: I absolutely agree with your suggestion and I modified my application. But when I change the osg::ref_ptrosg::Node to an osg::Node* it has no effect. I still have the same problem. You mean it still crashes? Have you tried to operate on a copy of the nodepath in

[osg-users] Problem with OSG Particle System

2008-05-19 Thread Neusch, Dominik, SDGE1
Hi, I have a problem with the OpenSceneGraph particle system. I read tutorial 17 from the NPS Tutorials by Jason Sullivan ( http://faculty.nps.edu/jasullivan/osgTutorials/osgParticle.htm) and the new summary about loading particle systems from a file (