Hi Jason,
If you are sharing a database between multiple viewers that are
created/deleted then you'll need to switch off the
Texture::setUnrefImageAfterApply(bool) feature that is set to true by
default for paged databases. The DatabasePager has a method for
controlling this, but I'm afraid I can
Hi all,
I'm having an with creating and destroying multiple viewers that load a
paged database. I've put together a very simple example of this that
creates a viewer to display a model, waits for it to complete, then creates
another viewer.
#include
#include
int main(int argc, char** argv)
{
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