Hi,
That makes zero sense to me. Can you show the glsl?
Thank you!
Cheers,
Johny
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Hi Johny,
I would like to draw what I want... the red was just an example.
My main goal is to simulate the reverberation phenomena using rasterization
(for the first reflection) + ray tracing (for the second reflection). I would
like to output the surface of reflected scenes, which are always n
Hi,
It could be that maybe the black portion of the texture you are doing postproc
on has the wrong alpha value... just a stab in the dark lol.
And why exactly would you want an all red scene?
Cheers,
Johny
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Hi,
I would like to write the output/buffer of fragment shader to texture (RTT) as
I wish (e.g. all red), however this result is depending of the model's shapes
visible in the scene. How can I proceed with this correctly?
Follow below my minimal source code and the results.
Thanks in advance!
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