Hello again.
Forgot to mention this picture is the result of
float depth_value = gl_FragCoord.z;
gl_FragData[0] = vec4(depth_value, depth_value, depth_value, 1);
This is how i try to export the depth texture.
thnx again.
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Peterakos wrote on 2012-11-07:
Hello.
I use the following to render a cessna.
Viewer viewer; viewer.setSceneData(group); Camera* camera =
viewer.getCamera(); camera-setProjectionMatrixAsPerspective(45, 1, 1,
30); viewer.setUpViewInWindow(40,40,width,height); return
viewer.run();
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