Hi Robert,
The Image::scaleImage methods used to use the standard GLU which
requires a valid graphics context to be current, if you call it
without a valid graphics context it will likely crash in GLU.
The svn/trunk and 2.9.10 onwards versions of the OSG use an internal
version of GLU which has
Hi,
I am trying to create a 3D texture from multiple jpegs as in the texture3D
example, however my program is segfaulting at calls to scaleImage() and
copySubImage() and I have no idea why. The test picture right now is 512x512,
however I do need to eventually rescale pictures that are
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