Hi. The cameras are part of the scene graph.
I was still using frame buffer based cameras because they seem to be the only way to get a real-time-sufficient performance for more complex applications. I figured out that this causes the problem and found no way to get rid of the error - even when adapting the viewport to window size changes or using other similar approaches. To solve this I now provide the user with the possibility to chose between using frame_buffer or frame_buffer_object according to his needs. The one mode allows to enlarge the window without having to reinitialize the cameras, the other one ist faster. Cheers, Steffen _____________________________________________________________________ Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! http://smartsurfer.web.de/?mc=100071&distributionid=000000000066 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org