Hi.

The cameras are part of the scene graph.

I was still using frame buffer based cameras because they seem to be the only 
way to get a real-time-sufficient performance for more complex applications.
I figured out that this causes the problem and found no way to get rid of the 
error - even when adapting the viewport to window size changes or using other 
similar approaches.

To solve this I now provide the user with the possibility to chose between 
using frame_buffer or frame_buffer_object according to his needs. The one mode 
allows to enlarge the window without having to reinitialize the cameras, the 
other one ist faster.

Cheers,
Steffen
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