Re: [osg-users] Problems with registering an osgManipulator with viewer.addEventHandler() after calling viewer.run()

2009-02-13 Thread Robert Osfield
Hi Fabian, You should be able to add event handlers after the viewer frame loop has begun. However, it will depend upon how you go about adding it and when. You need to be careful about not invalidating interators or introducing threading poblems. Robert. On Fri, Feb 13, 2009 at 7:25 AM, Fabia

[osg-users] Problems with registering an osgManipulator with viewer.addEventHandler() after calling viewer.run()

2009-02-12 Thread Fabian Aichele
Hello! I have a problem finding a working way to add register an osgManipulator with the active viewer that contains the node to which I added the manipulator instance. Instantiating the osgManipulator to a node in the scene works (code modelled after the "osgManipulator" example), but as soon