On Thu, Dec 27, 2018 at 12:48 PM Zachary1234 wrote:
> I just wanted to know so that I am aware if need to instantiate class
> object separately and submit them, or if this "faculties" of the rendering
> pipeline are already inside, behind the scenes, automatically.
>
Everything I described as
I just wanted to know so that I am aware if need to instantiate class object
separately and submit them, or if this "faculties" of the rendering pipeline
are already inside, behind the scenes, automatically.
-I had guessed that rear face culling was something inside, and automatic.
-I take it
There is object-based bounding sphere culling before objects are sent to be
drawn by the OpenGL pipeline. This isn't something you can normally
disable,it's part of building OSG's Render List, which is which is the list
of objects and primitives actually sent to OpenGL
When the objects are drawn,
To who it may concern,
Merry Christmas and a Happy New Year.
I have the following two questions about the OSG library.
In the context of two 3D objects in a lit 3D universe,
with one camera pointing to view those two objects,
-Is there default backface culling elimination that goes on
by defaul
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