Re: [osg-users] Question about OSG rasterisation relevant questions.

2018-12-27 Thread Chris Hanson
On Thu, Dec 27, 2018 at 12:48 PM Zachary1234 wrote: > I just wanted to know so that I am aware if need to instantiate class > object separately and submit them, or if this "faculties" of the rendering > pipeline are already inside, behind the scenes, automatically. > Everything I described as

Re: [osg-users] Question about OSG rasterisation relevant questions.

2018-12-27 Thread Zachary1234
I just wanted to know so that I am aware if need to instantiate class object separately and submit them, or if this "faculties" of the rendering pipeline are already inside, behind the scenes, automatically. -I had guessed that rear face culling was something inside, and automatic. -I take it

Re: [osg-users] Question about OSG rasterisation relevant questions.

2018-12-24 Thread Chris Hanson
There is object-based bounding sphere culling before objects are sent to be drawn by the OpenGL pipeline. This isn't something you can normally disable,it's part of building OSG's Render List, which is which is the list of objects and primitives actually sent to OpenGL When the objects are drawn,

[osg-users] Question about OSG rasterisation relevant questions.

2018-12-23 Thread A Z
To who it may concern, Merry Christmas and a Happy New Year. I have the following two questions about the OSG library. In the context of two 3D objects in a lit 3D universe, with one camera pointing to view those two objects, -Is there default backface culling elimination that goes on by defaul