Hi,
If I have four vertices, is it as easy as pushing back numbers 0, 1, 2,
1, 2, 3 to the index-array and I get two triangles sharing vertices 1
and 2? And does the geometry use the index-array automatically if there
is one? Because at the moment I donĀ“t have an index-array and the
Hi,
Andreas Goebel schrieb:
There is still a problem: How do I tell osg::Geometry that one of the
arrays size has chaged? It does work, of course, if I do a
setVertexArray
again, but if I want it to stay the same vertexArray, is there a way to
tell the geometry that its size has changed?
Stephan Huber schrieb:
Hi,
Andreas Goebel schrieb:
There is still a problem: How do I tell osg::Geometry that one of the
arrays size has chaged? It does work, of course, if I do a
setVertexArray
again, but if I want it to stay the same vertexArray, is there a way to
tell the geometry
3 matches
Mail list logo