Hi Nikhil,
I need to cast rays from a point(cone like beam) recognizing obstacles .
That's clearer. So what Robert said would probably work for you: look
into LineSegmentIntersector, enabling kd-trees, and the osgintersection
example in the OSG sources.
Hope this helps,
J-S
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Hi,
Thanks Robert.
And @all sorry for being vague in my previous post.
I need to simulate range space of a sensor.
(or more clearly)
I need to cast rays from a point(cone like beam) recognizing obstacles .
Thanks,
nikhil
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Hi Nikhil,
On Thu, Jun 10, 2010 at 11:33 AM, nikhil raprolu simha
wrote:
> Is there a way or a library to ray cast in OSG?
The OSG doesn't natively support ray casting of convention OpenGL
geometry. The osgVolume NodeKIt does ray casting of 3d textures on
the GPU but I presume you don't mean th
Is there a way or a library to ray cast in OSG?
Thanks,
Nikhil.
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