Thanks Robert and Rafa,
Looks I had set the display settings on the viewer correctly but I was not
actually rendering with the main camera in the scene graph, I only had an
ortho2d camera rendering a HUD underneath the root node.
Once I had placed some geometry underneath the root node to be ren
Hi Oren,
I already developed something for LG Optimus 3D and the DisplaySetting
worked as expected. Maybe you need assign the DisplaySettings to the Viewer
if it's already realized.
Some days ago I released osgAndroid (https://gitorious.org/osgandroid) to
make life easier for android developers a
Hi Oren,
The env vars just provide the default settings from DisplaySettings so
setting them programmatically will achieve the same end.
As to why it's not working on your phone I can't say as I know nothing
about the specifics of the phone or what you are seeing on screen or
what the phone is ex
well, I stepped through the code in DisplaySettings.cpp and setting those
environment variables does the exact same thing as the function calls.
also, I am not sure how to set environment variables in android so I don't know
how to test it.
I want to understand how the rendering changes at the
Hi
I know for sure it does work if you set it with env variables (like
OSG_STEREO=ON OSG_STEREO_MODE=HORIZONTAL_SPLIT), didn't used to set it up in
code.
Cheers.
07.09.2012, 18:56, "Oren Fromberg" :
> I am trying to enable stereoscopic rendering in the osg display settings in
> order to use t
I am trying to enable stereoscopic rendering in the osg display settings in
order to use the stereoscopic display on the LG optimus. The LG Real3D API
expects the framebuffer to be split horizontally so I am enabling stereo
rendering like this:
Code:
osg::DisplaySettings::instance()->setStereo
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