Up,
Ok with the rules :
http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers.html
But there is nothing about ref_ptrs in argument...
any idea ?
thanks.
Regards,
Vincent
2008/9/22 Vincent Bourdier [EMAIL PROTECTED]
Hi all,
I read that all the objects that inherit
Hi Vincent
On Mon, Sep 22, 2008 at 5:23 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi all,
I read that all the objects that inherit from Referenced need to be in a
ref_ptr.
They don't _need_ to. You can perfectly use a raw pointer to an
osg::Referenced instance, e.g. create a new node:
Hi Thibault
Thanks a lot, this will help me.
I understand that the ref_ptr is not needed everywhere, but sometimes it
becomes very difficult to undestand if a ref_ptr is needed or if a pointer
will be sufficient or safety.
Thanks for your help.
Regards,
Vincent.
2008/9/23 Thibault Genessay
Hi all,
I read that all the objects that inherit from Referenced need to be in a
ref_ptr.
Ok that sounds good , but :
In this case I don't know if I need to put the ref_prt in argument or if
only the ptr is needed.
bool VisualEffects::setTransparency(string name, float alpha){
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