Hi
environment->set(cubemap.get());
should be
environment->set(int(unit));
Cheers
27.03.2013, 18:45, "Andrea Martini" :
> Hi,
> i'm trying to apply a reflection effect on a sphere, using a cube map.
> I'm using as vertex shader dthe following :
>
> Code:
>
> #version 400 compatibili
Hi hybr(),
thank you. Now it works!
I have to change something to update the reflected image on camera moving ... i
have to check.
Thank you again.
Cheers,
Andrea
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53349#53349
in vertex shader add line
ReflectDir = (osg_ViewMatrixInverse * vec4(ReflectDir,0)).xyz;
after
ReflectDir = reflect(eyeDir, normal);
27.03.2013, 20:27, "Andrea Martini" :
> Hi hybr(),
> thank you. Now it works!
>
> I have to change something to update the reflected image on camera
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