:* Friday, November 28, 2008 8:14 AM
*To:* osg
*Subject:* Re: [osg-users] Render Bin, Transparency, ...
Sorry to insist, but I am surprised to see no answer ?
Any suggestion or idea will be very appreciated.
thanks a lot.
Regards,
Vincent
2008/11/28 Vincent Bourdier [EMAIL PROTECTED
Vincent Bourdier wrote:
Hi,
I just make a little update :
I don't remember (and I don't find) what is the order of the elements
to render...
It seems to be :
1.skybox
2.transparent elements
3.orther
I would say
1. skybox
2. opaque geometry
3. transparent geometry in depth-sorted order
, December 01, 2008 5:39 AM
*To:* [EMAIL PROTECTED]; OpenSceneGraph Users
*Subject:* Re: [osg-users] Render Bin, Transparency, ...
Hi,
I just make a little update :
I don't remember (and I don't find) what is the order of the elements to
render...
It seems to be :
1.skybox
2
*
__
*From:* Vincent Bourdier [mailto:[EMAIL PROTECTED]
*Sent:* Monday, December 01, 2008 5:39 AM
*To:* [EMAIL PROTECTED]; OpenSceneGraph Users
*Subject:* Re: [osg-users] Render Bin, Transparency, ...
Hi,
I just make a little update :
I
It is often better to draw the skybox last.
1. Opaque objects
2. Skybox
3. Transparent objects
ATI has published a paper called Depth in Depth, written by Emil Person aka
Humus. In the paper (under paragraph: Draw the skybox last and the gun
first) he explains why this order is preferable
Thanks a lot,
Skybox in second or render first is the same result...
Thanks for help.
Regards,
Vincent
2008/12/1 Andreas Lindmark [EMAIL PROTECTED]
It is often better to draw the skybox last.
1. Opaque objects
2. Skybox
3. Transparent objects
ATI has published a paper called Depth
Hi Vincent,
Skybox in second or render first is the same result...
See the article Andreas linked, it's not the same. Visually it is, but
not in terms of z buffer.
Plus, if you have expensive shaders on your skybox, rendering it first
guarantees that they will be run for the whole screen,
2008/12/1 Jean-Sébastien Guay [EMAIL PROTECTED]
Hi Vincent,
Skybox in second or render first is the same result...
See the article Andreas linked, it's not the same. Visually it is, but not
in terms of z buffer.
Of course, I read it, and I just confirm that visually the render is the
Sorry to insist, but I am surprised to see no answer ?
Any suggestion or idea will be very appreciated.
thanks a lot.
Regards,
Vincent
2008/11/28 Vincent Bourdier [EMAIL PROTECTED]
Hi all,
Looking in the archive I didn't found what I need, so this is the problem:
I need to manage in
Of *Vincent
Bourdier
*Sent:* Friday, November 28, 2008 8:14 AM
*To:* osg
*Subject:* Re: [osg-users] Render Bin, Transparency, ...
Sorry to insist, but I am surprised to see no answer ?
Any suggestion or idea will be very appreciated.
thanks a lot.
Regards,
Vincent
2008/11/28 Vincent
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