Hello,
I would like use render to texture in every render step. My texture resolution
is 2048 x 2048 and it is very slow. There are tipps and tricks to speed up the
render to texture?
With 2048 x 2048 I get around 15 FPS and with 1024 x 1024 I get 45 FPS.
Thanks
Martin
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Hi Martin
What is your Hardware/Software configuration?
Which osg::Camera::RenderTargetImplementation did you use in your code ?
Try the osgprerendercubemap example to test performance of your hardware.
HTH
David Callu
2011/2/2 Martin Großer grosser.mar...@gmx.de
Hello,
I would like use
Datum: Wed, 2 Feb 2011 13:56:09 +0100
Von: David Callu led...@gmail.com
An: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Betreff: Re: [osg-users] Render To Texture is very slow
Hi Martin
What is your Hardware/Software configuration?
Which osg::Camera
Hi Martin,
Am 02.02.2011 14:35, schrieb Martin Großer:
Hello David,
So I use the FRAME_BUFFER_OBJECT and I have a NVIDIA GTX 470 grafics card.
I tried the osgprerendercubemap, but I cannot print out the frame rate.
Additionally I tried the osgprerender example and I get a frame rate of
-computing.de
An: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Betreff: Re: [osg-users] Render To Texture is very slow
Hi Martin,
Am 02.02.2011 14:35, schrieb Martin Großer:
Hello David,
So I use the FRAME_BUFFER_OBJECT and I have a NVIDIA GTX 470 grafics
card.
I tried
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