[osg-users] Render To Texture is very slow

2011-02-02 Thread Martin Großer
Hello, I would like use render to texture in every render step. My texture resolution is 2048 x 2048 and it is very slow. There are tipps and tricks to speed up the render to texture? With 2048 x 2048 I get around 15 FPS and with 1024 x 1024 I get 45 FPS. Thanks Martin -- Neu: GMX De-Mail -

Re: [osg-users] Render To Texture is very slow

2011-02-02 Thread David Callu
Hi Martin What is your Hardware/Software configuration? Which osg::Camera::RenderTargetImplementation did you use in your code ? Try the osgprerendercubemap example to test performance of your hardware. HTH David Callu 2011/2/2 Martin Großer grosser.mar...@gmx.de Hello, I would like use

Re: [osg-users] Render To Texture is very slow

2011-02-02 Thread Martin Großer
Datum: Wed, 2 Feb 2011 13:56:09 +0100 Von: David Callu led...@gmail.com An: OpenSceneGraph Users osg-users@lists.openscenegraph.org Betreff: Re: [osg-users] Render To Texture is very slow Hi Martin What is your Hardware/Software configuration? Which osg::Camera

Re: [osg-users] Render To Texture is very slow

2011-02-02 Thread Peter Hrenka
Hi Martin, Am 02.02.2011 14:35, schrieb Martin Großer: Hello David, So I use the FRAME_BUFFER_OBJECT and I have a NVIDIA GTX 470 grafics card. I tried the osgprerendercubemap, but I cannot print out the frame rate. Additionally I tried the osgprerender example and I get a frame rate of

Re: [osg-users] Render To Texture is very slow

2011-02-02 Thread Martin Großer
-computing.de An: OpenSceneGraph Users osg-users@lists.openscenegraph.org Betreff: Re: [osg-users] Render To Texture is very slow Hi Martin, Am 02.02.2011 14:35, schrieb Martin Großer: Hello David, So I use the FRAME_BUFFER_OBJECT and I have a NVIDIA GTX 470 grafics card. I tried