Hi Felix,
The Intel embedded graphics chipset is going to be limited by
different things than NVidia graphics card. The Intel chipset will be
limited far more by transform and fill than the graphics card so
optimizations in the way the data is stored and passed to OpenGL will
have less impact.
On 11/9/2010 6:08 AM, Felix Engelmann wrote:
System 1 (Notebook): Intel GMA900 Chipset
Now, my question is: what can be the reasons for that dramatically differnet
performance gain? I suppose, it is because of the different OpenGL
implementations and graphics hardware, but I don't have a
Dear OSG Community,
I'm developing visualization software, which involves rendering of large point
clouds. I optimized the scene graph in order to get better frame rates. In
particular I now use osg::Geometry instead of osg::ShapeDrawable.
I tested it on 2 different machines and got different
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