Re: [osg-users] Rendering performance gain on 2 different Systems

2010-11-09 Thread Robert Osfield
Hi Felix, The Intel embedded graphics chipset is going to be limited by different things than NVidia graphics card. The Intel chipset will be limited far more by transform and fill than the graphics card so optimizations in the way the data is stored and passed to OpenGL will have less impact.

Re: [osg-users] Rendering performance gain on 2 different Systems

2010-11-09 Thread Chris 'Xenon' Hanson
On 11/9/2010 6:08 AM, Felix Engelmann wrote: System 1 (Notebook): Intel GMA900 Chipset Now, my question is: what can be the reasons for that dramatically differnet performance gain? I suppose, it is because of the different OpenGL implementations and graphics hardware, but I don't have a

[osg-users] Rendering performance gain on 2 different Systems

2010-11-09 Thread Felix Engelmann
Dear OSG Community, I'm developing visualization software, which involves rendering of large point clouds. I optimized the scene graph in order to get better frame rates. In particular I now use osg::Geometry instead of osg::ShapeDrawable. I tested it on 2 different machines and got different