At the risk of sounding like a shameless self-promoter, here's level
playthrough video from a hobby project I've been working on. I'd be
grateful to hear any critiques or ideas anyone has. Plus, I thought
people might get a kick out of seeing a pretty involved OSG project in
development.
Hi Terry,
Wow, that is awesome! I really like the particle effects and lighting. Did
you use osgParticle for that?
Cheers,
Farshid
On Wed, Mar 21, 2012 at 10:50 AM, Terry Welsh mogu...@gmail.com wrote:
At the risk of sounding like a shameless self-promoter, here's level
playthrough video
Very nice, Terry!
Looks like the human characters need a stop drop and roll behavior,
though... ;-)
--J
On 03/21/2012 01:50 PM, Terry Welsh wrote:
At the risk of sounding like a shameless self-promoter, here's level
playthrough video from a hobby project I've been working on. I'd be
@lists.openscenegraph.org
Subject: [osg-users] Retrobooster - OSG-based game
At the risk of sounding like a shameless self-promoter, here's level
playthrough video from a hobby project I've been working on. I'd be
grateful to hear any critiques or ideas anyone has. Plus, I thought
people might get
Hi Terry
This looks great, love the lighting. Crazy to get a hobby project looking
so polished.
Any plans for a release, a port to IOS or Android would be cool.
Tom
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osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Terry,
On 21 March 2012 17:50, Terry Welsh mogu...@gmail.com wrote:
At the risk of sounding like a shameless self-promoter, here's level
playthrough video from a hobby project I've been working on. I'd be
grateful to hear any critiques or ideas anyone has. Plus, I thought
people might
Hi guys,
Thanks for the kind words. Unfortunately, the little people cannot
extinguish themselves. Life is hard for virtual fodder :( I wrote
the particle system ages ago. At the time, osgParticle still had
immediate mode code in it and I wanted some very different features
and the ability to
Very nice job !
I already tried to make an OSG based game, this was not so beautiful !!
Regards,
Vincent
2012/3/21 Terry Welsh mogu...@gmail.com
Hi guys,
Thanks for the kind words. Unfortunately, the little people cannot
extinguish themselves. Life is hard for virtual fodder :( I
Hi Terry,
Thanks for sharing. This really brought forth some good ol' XPilot
memories. Any plans for making it multi-player?
Best regards,
John
On 03/21/2012 05:50 PM, Terry Welsh wrote:
At the risk of sounding like a shameless self-promoter, here's level
playthrough video from a hobby
Wow, it's cool to see so many questions. Here are some answers:
No current plans for porting to iOS or Android tablets. The CPUs
might be able to handle it, but I think I would have to dumb down the
graphics pretty bad. But mainly that's another huge project that I
don't have time to tackle
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