Thanks for the code snippet!! That is really pretty easy. I like the
structure (adding the model as a child of the transform). Its a pretty elegant
all in all.
...
Thank you!
Cheers,
Dave
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26967
wops . place the closing bracket after root->addChild :)
-Nick
On Fri, Apr 16, 2010 at 5:45 PM, Trajce (Nick) Nikolov <
nikolov.tra...@gmail.com> wrote:
> Hi Dave,
>
> the former with instancing subgraphs with Transform is really easy. Hope
> the following snippet will give you the idea:
>
> os
Hi Dave,
the former with instancing subgraphs with Transform is really easy. Hope the
following snippet will give you the idea:
osg::Group* root = ...
osg::Node* myModel = .
for (int i=0; isetMatrix(osg::Matrix::translate(myPosition));
mxt->addChild(myModel);
}
root->addChild(mxt);
Cheers,
Robert,
Thank you very much for your reply. I will certainly start with much smaller
data sets as I move toward my goal. Further your suggestions for the more
advanced topics are much appreciated. Its very helpful to know before delving
too deeply into OSG, that it can do what I need.
Th
Hi Dave,
The OSG allows you to share subgraphs between multiple parents - in
your case it'd multiple Transform nodes, so yes you can do what you
are intending to do.
However, you mention that you want to create millions of instances and
in this case your approach will be inappropriate as the CPU
Hi,
I am extremely new to OSG (as in it built and I got a small application to
draw a 2D box). What I am really trying to figure out is if it will suite my
needs or not. This is probably an extremely elementary question; but through
the tutorials and documentation I have not been unable to
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