Hi,
Any one has the solution for this. I too has the same problem.
I need to jump to some position in the animation. (My osg has animation).
Can any one please help me what to do to jump to a specified position by
providing the time/frame number.
...
Thank you!
Cheers,
Koduri
Hi Guys
i've done this in the past, I do have a little class to handle it but it's
quite a mess so I won't share the whole thing.
Essentially the best thing to do is to get hold of the original animation path
then split it into the sub animation you require.
Then when you want to play a
Hello
This is my question about the scene I use.
I currently use a OSG model, animated with 51 frames.
The problem:
- I have 2 inputs (2 number of frames, for example 20 and 40)
- I want to display the animation between frame No.20 and frame No.40 and stop
at this number 40
In the beginning
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