Hi,
Can you explain in detail a bit what you want to run on windows ?
...
Thank you!
Cheers,
Rohit
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Hi Paul,
Thanks for your reply. I need only one explanation about that;
psudo code
Matrix model= identity;
Matrix matrix1= identity;
matrix1-rotate( 10 degree on LOCAL X axis )
matrix1-rotate( 10 degree on LOCAL Y axis )
matrix1-rotate( -10 degree
Not really following what you are after, but one point:
2009/12/31 Ümit Uzun umituzu...@gmail.com
Hi Paul,
Thanks for your reply. I need only one explanation about that;
psudo code
Matrix matrix1= identity;
matrix1-rotate( 10 degree on
Hi Simon,
Thanks for your advices, but I need to apply unordered rotation. And I don't
want to think about rotation apply order. So I can't use direct invert
function, rotation should be incremental order, not direct neutralization.
Thanks for your advices again.
Regards.
Ümit Uzun
2009/12/31
Ümit Uzun wrote:
As you said I hold different rotation Matrix for each Axis,
No, what I said was to keep each axis rotation angle in a separate
variable, then construct the matrices from the two values.
float angleX( 0.f ), angleY( 0.f );
angleX += 10.f;
mt-setMatrix( osg::Matrix::rotate(
Hi All,
I have a problem about rotating one MatrixTransform node with 2 different
Matrix which one of responsible for rotation on X by osg::X_AXIS and one of
responsible for rotatin by osg::Y_AXIS.
I have done some rotation to MT node but after this operations I am waiting
to get Identity matrix
I would store the x and y rotations as separate variables. Use them to
compute a single Matrix when you need to update. Test for identity by
checking to see if your x and y variables fall within an epsilon range
of zero.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_
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