Hi.
Thanks, Jannik.
I used your suggestion in the tutorial (
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb
) it works like a charm!
2017-02-14 2:56 GMT+07:00 Jannik Heller :
> Hi kornerr,
>
> Try using Geometry::setUseVertexBufferObjects(true) - this sh
Hi kornerr,
Try using Geometry::setUseVertexBufferObjects(true) - this should make OSG use
VBO's and EBO's (element buffer objects) instead of the standard display lists.
Cheers,
Jannik
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70176#70176
I guess there's no such an option, then. And we have to resort to emulate
the binding.
2017-02-09 23:31 GMT+07:00 michael kapelko :
> Hi.
> I've just finished getting OSG to render a cube with the simplest shaders
> in Web (see attached image).
> However, I got it working only with a so-called FU
3 matches
Mail list logo