Hi Robert,
I am struggling with building decent ShadowMapping approach for flight sim
application. Due to performance requirements I am hesistant to use multipass
PSSM and I am trying to implement (one extra pass only) some kind of
perspective shadow mapping derived algorithm. I went through
Hi Wojciech,
I understand where you are coming from, unfortunately its a pretty
complex topic and one that really needs you to submerge yourself in it
to be able to really understand the issues - it really isn't a topic
that you can dip you toe in and out of. Right now I have another
large task
Hi Robert,
Well maybe I wrote too lengthy explanation for what I am after. I guess it
was bit confusing.
Maybe question should be: is this possible to nest both CULL/DRAW stages for
some prerender camera into my Shadow Map CULL method ? Thats basically what
I would like to do. I know I can
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